Description
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Abstract
This research proposal hypothesizes that character customization in violent video games will lead to increased levels of aggression in the players due to a stronger cognitive identification with the model. 100 college students in New York City will participate, using Grand Theft Auto Online as the video game and a sentence completion task in order to measure levels of aggression. Past research on effects of violent video games as well as a theoretical framework for this study are discussed. Possible limitations and areas for future research are included.
Citation
Motechin, Miriam. The Impact of Avatar Customization in Violent Video Games on Aggressive Outcomes Presented to the S. Daniel Abrahams Honors Program in Partial Fulfillment of the Requirements for Completion of the Program Stern College for Women Yeshiva University May 7, 2019.
*This is constructed from limited available data and may be imprecise.